

Using the Brush Tool with the color set to white, paint in where the whites of the eyes should be. Double click the filter and adjust the value to pick up the lines, without getting too much noise (usually about 125).ġ9) If the image has eyes in it, create a new layer (plus button in the Layers panel) and drag it underneath the “Lines” layer. Drag the Oil Paint filter into the trash.ġ6) Use Filter>Other>High Pass with a Radius of 2 (for thicker lines, use a radius of 3 or 4).ġ7) Drag the High Pass filer underneath the Threshold in the Layers panel.ġ8) Turn Threshold back on. In the Layers panel, turn off the Threshold filter for now. Set the “Grey” layer to Multiply mode.ġ5) Turn on the “Lines” layer by clicking the eyeball next to it in the Layers panel. Double click the layer name in the Layers panel and rename the top one to “Lines”, the middle one to “Grey”, and the bottom one to “Black”.ġ1) On the “Grey” layer, double click the Threshold filter in the Layers panel, and move the value toward the middle (about 120).ġ2) Drag in the Grungy Halftone Texture, which you can download below, and scale it to fit over the entire image.ġ3) Move the Grungy Halftone layer to be directly above the “Grey” layer in the Layers panel, then Alt-click (Windows) or Option-click (Mac) between the two layers to create a Clipping Mask.ġ4) In the Layers panel, set the Grungy Halftone layer to Screen mode. Find a value that leaves only the darkest shadows (about 90).ĩ) Make two duplicates of the layer. Also, in the Basic section, bring Saturation to -100.ħ) Use Filter>Stylize>Oil Paint with Stylization at 10, Cleanliness at 10, and Lighting turned off.Ĩ) Use Image>Adjustments>Threshold. In the Detail section, turn Noise Reduction to 100, and Detail to 0. In the Detail section, turn Noise Reduction to 100, and Detail to 0.Ħ) Use Filter>Camera RawFilter again. Use default values, with the Shadows at 100%.ĥ) Use Filter>Camera RawFilter. Solid Color layers inside the folder – invert mask, then paint in where you want color.ĭrag and drop vector elements in background, grunge in foreground, etc!ġ) Create a simple mask for your subject by tracing it with the Polygonal Lasso Tool (click and hold the lasso tool in the Tools panel to find the Polygonal Lasso Tool).Ģ) Use the “Create Mask” button at the bottom of the Layers panel.ģ) Right click your layer in the Layers Panel and convert it to a Smart Object.Ĥ) Use Image>Adjustments>Shadows/Highlights. New Group Folder on top, “Color”, set to Multiply. High Pass filter underneath Threshold filter set to 2 or 3.Īdjust threshold to pick up line-work (about 125). Place Grungy Halftone texture on top set to Screen, create clipping mask. Make 2 copies – call top layer “Lines”, middle “Grey”, bottom “Black”.Īdjust Threshold toward mid-tones (about 120). Threshold – find darkest Shadows (about 90). Oil Paint – All the way up (lighting turned off). Mask the subject and convert to Smart Object.Ĭamera Raw Filter – Noise Reduction 100, Detail 0.Ĭamera Raw Filter – Noise Reduction 100, Detail 0, Saturation -100. To download textures, scroll to the bottom! Sub Offset: KEYFRAME from 960 540 to 960 -570,Įvolution: KEYFRAME from 0 to 3.00 Advanced Masking with Knockout Layers May 23, 2022 Offset Turbulence: KEYFRAME from 960 540 to 960 -250,Ħ) "SOURCE" (Text layer or any white shape with transparent background) Offset Turbulence: KEYFRAME from 960 540 to 960 100, Offset Turbulence: KEYFRAME from 960 540 to 960 -50Ĥ) "FRACTAL FLAMES" (Instance of Precomp) Overlay Blending Modeĭisplacement Map Layer: "SOURCE DISPLACE" / Effects and Masks,ĥ) "INVERSION" (Adjustment Layer) Exclusion Blending Modeĭisplacement Map Layer: "FRACTAL FLAMES", Offset Turbulence: KEYFRAME from 960 540 to 960 -540, Offset Turbulence: KEYFRAME from 960 540 to 960 -1250, Start and End Points adjusted to match subject Offset Turbulence: KEYFRAME from 960 540 to 960 0ġ) "SOURCE DISPLACE": Duplicate of LAYER 6 (your SOURCE) with Displacement Map and Compound Blur Effectsģ) "OVERLAY" (Black Solid) Overlay Blending Mode

Second Layer: "SOURCE" / Effects & Masks, I recommend building the project starting at the bottom and building to the top.

Layers and effects are arranged as they appear in the project. Procedural Fire in After Effects! June 30, 2022
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